Cyber Athletes Gaining Legitimacy?
On January 25th, 2006, I posted on the potential for Sports Agents to become involved in representing “Video Gamers” in the future. If Video Gaming becomes an Olympic Sport, Sports Agents may be thrust upon the scene sooner than thought.
Ted Owen, head of the Global Gaming League (GGL) is determined to introduce competitive video gaming to the 2008 Olympic Games. He is currently working with the Chinese government to influence the Olympic committee in designating competitive video gaming as a demonstration sport. The Olympics have not had a demonstration sport since 1992.
Gaming has become more and more viable as a sporting option as time has gone on. Many people are choosing to watch people compete in games that require players to undertake some heavy steps, such as upgrading the internal hard drive of PS4 and spending countless hours improving their reflexes and reaction times, as well as learning all the intricacies of a particular game they choose to compete in.
There is a lot of variety too. The most popular genre to watch is the First Person Shooter (FPS), but the origins of the competitive scene start with the Real Time Strategy (RTS), with games like Starcraft II still prominent in the scene.
With many video gamers earning above $100,000 per year, endorsement deals growing at an increasing pace, and the possible introduction into the Olympic Games, cyber athletes may soon need true representation from agents so that they can focus on playing their games.
[tags]video games, cyber athletes, olympics, global gaming league, ggl[/tags]